Anfang April fällt beim deutschen P2P-Tracker Gods der letzte Vorhang. Admin BL4CKI schließt seinen BitTorrent-Tracker aus privaten. Originally Posted by Tracker of Gods. Bitte die alte URL nicht löschen, sie wird demnächst wieder laufen! Snitlev's Avatar. Snitlev said: Immortals. The Greeks created images of their deities for many purposes. A temple would house the statue of a god or goddess, or multiple deities, and might be. Gods li? ] In bonam partem. Idem: Ars, liß. Artis, liffi. Artifices, lisara. Artificium, lisaro. Tirol Rex Scotorum Paranes ad Filium: D W. l Bu zwei fint rechtu r- und uf. The WoT scorecard provides crowdsourced online ratings & reviews for icfbe.co regarding its safety and security. So, is icfbe.co safe? Come find out In D.
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Added a new Challenge: Ultimate Challenge Challenge. During this challenge you can freely start other challenges but you won't get the normal rewards for completing them.
You will finish it if you get enough statistics multiplier from the challenges you do. It will increase the reward caps of a few other challenges.
This challenge is quite endgame so you need to have maxed a few other challenges to be able to even start it. Added a few higher buttons for afky god.
Fixed a few bugs, mostly in the offline calculation. Added a few new avatar parts, red skin, horns and a tail.
Some bugfixes, mostly a problem which could cause negative divinity in the offline progress. It will balance stats just like mayo if they are uneven.
Made it a bit easier to feed pets at an optimal value. The hunger bar won't increase to anymore after feeding, but it depends on how much growth you get from the feeding.
Fixed some bugs mostly tooltips which provided false info , added other bugs like usual. Added a setting to disable the confirmation dialog for GP buys.
Added a setting 'One click UB fight'. The game saves now your afky settings. Added a few more tooltip infos for the afky exp multi and UBs.
Added a CAP button for afky power. You can unlock it if you reach 1 billion afky god power. Added improved graphics for all pets to match the afky clone better.
Afky God can now shoot easter eggs. This made it impossible to finish it. This is not possible anymore. People who did this, and were stuck in the CPC, are now out of the challenge.
Fixed offline progress of Powersurge. Black Holes can now produce god power offline if you are offline for at least an hour maxed at If you have preselect might, it will now also level the might offline if it wasn't unlocked before going offline and is unlocked while you are offline.
It auto fills the capacity but costs more divinity than manually doing so. Added a "Drain"-button which empties the stone storage and gives you the stone back.
I added a button 'Fill' which does that instead. I also added a 'Fill2' button which buys enough stone if you don't have enough.
I think this improves the stability of the game, but it also can cause some issues for some people. If you experience any issues, please inform me about that.
Added a new challenge: 'Crystal Power Challenge'. You can rebirth as often as you want. Maxed at 25 challenges finished. Added a stone storage for the divinity generator.
You can dump stones in there which won't be used for anything else. The capacity of the storage depends on the capacity upgrade of the divinity generator.
If the stone storage is empty, worker clones will still use stones from your normal creations, but the speed bonus of additional worker clones will only work if there are stones left on the storage.
You can now buy ad points as a new daily pack. Get 20 ad points a day for 15 or 30 days for a small price. You can't watch ads as long as you have one of the new daily packs left.
Lucky draws will now drop chocolate instead of mighty food. You will now receive 2 daily lucky draws from the normal daily pack instead of only one.
Added higher buttons for afky hp and count. Bugfixes Changes for Version 2. For the next 2 weeks, the food campaign is renamed into Chocolate Factory and all your pets can find Chocolate with the same chance as Mighty Food.
Added extra rewards for completing challenges. If you have at least 50 Challenge Points, you can spend them for some additional boosts on the God Power page.
Most of them are quite expensive, but well they are extra rewards on top of what challenges already give you. The exception are the day challenges.
Increased the reward for the Clone Buildup Challenges. Now you will receive 20k Clones instead of 10k and 10 Chocolate on top of that.
Players who already did CBCs before the change will receive the additional rewards retroactively. Some Bugfixes. It should work again now.
Instead of auto moving to the first might after it is unlocked, you can now adjust clones to all different Might trainings before it is unlocked.
It will still only gain progress after all your other trainings are unlocked. The Might unlock-condition is reverted to how it was before the last update.
Added a gp-purchase for clones from trainings to automatically move to might after it unlocks. Itrtg has now a discord channel. You can join here: Discord Fixed the cost for afky upgrades.
It also shows now how many levels it will upgrade with the right cost. Scores for afky power is now divided to 1 million because it reached the integer limit.
Added an option to buy improved campaign cancel. If you have this, canceling a campaign will also give some reward after running it for at least 2 hours.
Now it should be easier to balance pet growth with mayo. Fixed a few other, small bugs. The power buttons other than max for afky god will now round up to an even value and there be shown only 4 buttons in a row at all times.
Improved auto-select for pet campaigns a bit. Now it should select the pets who give the highest reward.
Added 10M and M buttons for Afky. It only added the TBS-Levels for the first rebirth. Bugfix Challenge Points and a few display errors.
For the Christmas event, the daily packs will now also drop an additional lucky draw and 50 candy canes.
The God Power from daily packs is now also boosted with the same percentage as normal God Power Purchases rounded down. Added a new statistic: divinity gained since rebirth.
The Powerlevel from TBS won't increase the difficulty of special fights anymore. Increased the time for the event for half a day.
If you had candies before this, they will be converted to candy canes. You can trade candy canes for Rudolph, the new pet.
The higher the P. Baal you can beat within 24 hours, the better. Each P. Baal increases your planet level by 1 on top on what you can get from UUCs.
With 45 UUCs and a highest P. Baal of 20 in this challenge, you would have planet level Added Day Universe Challenge: This is like a normal rebirth, and is finished after 24 hours.
The more universes you can create within one day, the better. You will receive log2 universes after every rebirth in all TBS levels.
Added Day Pet Challenge: This is like a normal rebirth, and is finished after 24 hours. The higher the multiplier of all your pets, the better.
Example: If your highest pet multiplier is 1. The challenge is finished when you reach While the challenge is active, you can't buy clones, or use options to summon clones faster.
The planet tab is also disabled in this challenge. Each challenge finished will give you 1 level to each Might after it is unlocked.
This will not count towards your total Might nor increase the level up time. Additionally you will receive 10, Clones added to your maximum.
Maxed at 50 Added an Halo as an avatar part. Added an export button to the statistics page for your most important stats, so you can easily compare them to your friends or post them to a forum.
The NA Off-setting will now ignore the -1 for next at creations. The time until empty will now also take your available stones into consideration, if the worker clones are at least capped.
Gods who unlock something like Monuments have now a yellow text and what they will unlock is in the description.
Might, Monuments, and Divinity Generator can now also skip with Added 2 new number display types.
Engineering and Fun. Added a highscore for challenges completed. Depending on the average difficulty, completed challenges give points which you can see on the statistics page.
Added a highscore for Crystal Power. Added a buy max button for buying creations. So you can buy the max amount with less clicks. You can now add -1 to next at for creations to skip them.
Clicking on the mini achievements for creations will now set the next at to the value you need for that. Decreased the cost to upgrade food with pet stones from 50 to Bugfix offline calc for afky, and crash if you clicked max at high values.
A few UI-Optimations. Some other, small fixes. Sorry for the issue. Because of that, I increased the timer for the pumpkin-event by 1 day.
This means local saves for people might be lost and online saves for itrtg wouldn't work anymore with older versions of ItRtG.
I had to move the database with your online saves to a different server with a ssl certificate to make them work with https.
This also means that the game will save to the old, incompatible databases for people who use an older version of ItRtG. Please update the game for all plattforms you play the game to Version 2.
When you start a challenge, the tooltip on the Rebirth Page will show now the full name and a description on what you need to do to make it easier for newer players.
Autoselect for the food campaign will now always select the pumpkin, if available. Re-arranged the Pet page a bit so you can see the amount of chocolate you have.
Added HP and Defense value to the tooltip for monsters. With this you can upgrade all crystals of one kind with one click. For growth campaigns, the pets are now sorted by growth after you start it.
This means the first pet is always the one who receives the growth. If you restart a campaign, it will give you now the option to feed your pets.
Added a small halloween event where the food campaign is renamed into "trick or treat". This will last for about 2 weeks.
You can see a timer on the God Power page. While this lasts, pets can find chocolate on top of the other pet food in the food campaign.
The timer for the event is gotten from an online-server. So make sure you are online or the event won't work. Added a pumpkin pet. It can find chocolate at the food campaign at a low chance even after the event.
While the event is active, the food campaign will also drop candies. You can trade candies for the pumpkin pet.
After the event, if you don't have enough candies, you can still get it with a pet token. You can see this on the rebirth page, and on the statistics page.
The rebirth page will now also show the time since rebirth. The warning for unspent Baal Power is now always there when you try to rebirth even if you don't have the refrigerator.
Item campaings have now a low chance to drop V2 items. Android: When you press the back button, it will now show a confirm dialog because some players seem to press it by mistake quite often.
Added k and 1M buttons for afky god power. Added Highscores for afky god exp multi. Added a CAP Max button for worker clones on the divinity generator.
It caps the maximum worker clones you need for the divinity boost. You can now trade Baal Power for Pet Stones. This option is unlocked after you have unlocked might and at least 1 BP on the Gods Page.
They first every rebirth will cost 1 each and the cost increases by 1 for every bought. Added a few more Steam achievements for newer challenges.
You are now allowed to get Steam achievements even if you get your save from other plattforms as long as your total time offline and online is less than the time since the Steam release currently about days.
Fixed some bugs. Added a sign "Suwesh was here" The first player who reached the last baal for the avatar if you have beaten last baal when its stat reach the max value of double.
You can now defeat UBs even if your HP reaches the max value of double. Removed Finger Flick from UPCs because it didn't make sense there and it has it's own button now after might is unlocked.
The Afk-page has now its own framerate-setting. Of course, the afky god fireballs will be really lazy with a framerate of 5.
After a pet campaign is finished, you will now have the option to restart the same campaign. Added a way to configure the half stats button for the pet overview page.
Because that reduces the micromanaging for pets by a lot and you can still have maximum efficiency, it is not cheap.
This option costs either k pet stones or you can buy it for the same price as a crystal slot. Removed statistics for fastest PMC because they will get slower after each one.
Bugfix Finger Snap, the tooltip didn't show the right amount of god power earned, and renamed it to Finger Flick.
If you unleash might now, it will automatically finger flick instead of it being unavailable.
Other small fixes. Added a menu-button to the left side of the avatar for easier navigation. Added a button to kill all weak gods at once.
Added the "No Divinity Challenge". In this challenge, your multipliers will reset like in a DRC, and you can't buy anything with divinity.
The challenge is finished after you defeat baal. The reward is like 1 additional god defeated to the base divinity gain of your divinity generator, and the autobuy cost will decrease by 0.
The reward is capped at 50 challenges. Added the "Planet Multi Challenge". Capped at 50 challenges. Added the "God Skip Challenge".
It is like a DRC, but 1 god will be missing. The missing god starts at Chronos, moves to Coatlicue after you finished one, and so on until Itztli have fun with defeating Baal without stones for a total of 26 challenges.
Increased the growth boost you gain from Pet Tokens if you have some leftover ones. Removed the cap for the exp multi for afky god on rebirth.
Fixed some typos and bugs. The sync for trainings works now both ways. Fixed GP rewards for pet campaigns with stats higher than million.
Bugfix offline calc and other small fixes. The tooltip for evil creations shows now how many of the normal ones you have.
In the god power page it will now show your creation count without crystals. This should make switching plattforms easier and prevents to forget loading online if your local save is somehow lost.
Added a toggle which lets you hide maxed challenges. On the Info-Page is now a Feeback-Button which opens your mail client with my email.
For urgent matters please use this email instead of posting it to some forum, because I check this more often. Fixed a few small bugs.
You get slightly more at average now. In the crystal page you can now see the upgrade percent without the tooltip.
UBs will now wait 10 minutes after they attack after the offline progress. Now you will get a 4x multiplier instead of 1. Because some people wanted the max-buttons hp and count for the afky god back, I added them again but they now have a confirmation dialog now to prevent mis-clicks.
Some small optimations and fixes. It is a bit harder now. Added a scrollbar for the challenges page for people who have unlocked all challenges.
The monument next at will now go to the next monument if the upgrade has a 0 in the input. Added the "Black Hole Challenge". This is like a normal rebirth and is finished after you have built 1 black hole and 1 upgrade.
It will make black holes cheaper and increases the passive GP gain. This challenge is unlocked if you have finished at least one AAC.
Added the "Ultimate Pet Challenge". Instead of yourself, let your pets defeat the gods! This is finished after your pets have defeated baal and increases the rewards from campaigns.
This challenge is unlocked if your total pet growth is higher than 10, Replaced the "Stop at" for monuments with a "Next at". Clones will now move down if the number is reached and the upgrade, or the monument below have neither 0 in the input nor their level has the number reached.
Of course, the clone will be removed if you don't hav enough resources. Some bugfixes. In the crystal factory, the weakest UBs will now attack first instead of the strongest.
The new button upgrades all possible crystals but keeps the left over instead of throwing it away like the 'Upgrade All' button.
Removed the popup which says how many crystals you did upgrade because it is shown already before you upgrade and blocks the tooltip for 3 seconds.
Fixed some bugs, autoselect for campaigns, buying mighty food with pet stones, spelling errors. Instead there is a toggle left to the start game button now.
It is on by default and if you turn it off, it won't do offline calculations. Bugfix autobuy for crystals.
The autobuy bought more than times as much as it needed. Bugfix offline calculation. Bugfix Crystal Upgrades.
The offline calculation won't start automatically anymore because it caused crashes for some people. You can choose now if you want it or not.
This resulted in a minimum Android-Version of 4. Added advanced settings for autobuy for creations. Fixed some bugs and some exploits.
When you select a campaign, the tooltip of each pet shows now what the expected result after the campaign is finished is.
You can now trade , pet stones for a crystal slot or , for the improved crystal upgrade. The autobuy for the divinity generator and its upgrades have now achieved independence and it also has a stop at now.
Added an additional reminder if you want to rebirth and have campaigns started and not finished. Added a "Sync"-button for the physical-tab.
Added an option to hide all but the highest grade of crystals for the crystal factory. The last duration and growth you have selected for a campaign will now be the default for the next time you start one.
Android Some improvements on the offline creations. It can be purchased with pet stones and will select up to 10 available pets and start a campaign if clicked.
Increased the drop rate of pet stones and levels gained from level campaigns. The descriptions for pets show now exactly in how they influence a campaign.
The alert-button works now together with campaigns. You can now choose which growth will be increased for your lowest growth pet in growth campaigns.
Added a slider for pet campaigns. You can now choose a time from hours with one hour steps. Added a toggle to autoset your creation count to the max if you equip a crystal with cc boost.
The progress won't reset anymore if you change the level for crystal modules. It adjusts the progress to the new level instead. Bugfix, you could have negative creations if your divinity generator produced less than your crystal modules needed and autobuy was on.
Bugfix unequipping crystals. You could lose the equipped crystal if you unequipped it and didn't have anyone of the same grade.
You can unlock 4 from defeating higher versions of baal, 4 are pet token only, and 3 have secret conditions to unlock. The first two of them should be relatively easy to get, but the third one is hard to unlock.
Read the pet description for hints! Added pet campaigns. In pet campaigns you can send your pets to find items for you, increase your multipliers or their growth.
Added the crystal factory. It can be found on the planet tab and is unlocked after you have the planet, and completed at least one UBC just like unlocking UBs V2.
Ultimate beings will attack your factory 10 minutes after they appear and you can set up defender clones for the crystal factory.
Each UB you defeat will give some energy. You can use this energy to upgrade factory modules. With a factory module you can produce crystals.
You can equip crystals for stat boosts or to even generate god power over time. You can upgrade crystals for greater boosts. If you rebirth, the ones you have equipped will be consumed for crystal power, which is a permanent boost, and you will lose all your crystals.
The old font was the default font which was not available for everyone so it was not good readable for them.
Especially the bold one. Now I added some free fonts and you can choose one out of 5 in the settings. The clones in Might will now go back to the first might if the last one has reached the 'Next At' value.
Added a half stats button to the pet overview page if the half stat button was purchased. Changes for Version 1.
Sorry for the long wait. The 10 button for power on the afky page is now replaced with a 10k button if your exp is high enough.
The game will now check for a new version and show a message if there is a new version out so it will be easier to notice.
The same goes for the chocolate. You won't lose it unless you feed it to your pets, but it is not optainable anymore after the event ends.
Bugfix clones on powersurge. Everyone who has defeated Eros can get it. For the next three days, you will receive every 20 minutes you play the game one chocolate.
You can feed pets with chocolate and it is better than mighty food. You won't lose chocolate after rebirthing, but you can't buy it.
If you play the game on multiple plattforms, make sure you have the same game version before you load online or you will lose the chocolate!
Afky god will shoot hearts for the next three days. Bugfix where clones were randomly removed and some bugfixes in the offline calculation.
I wanted to add a new story chapter, but it is not finished yet, so it will be out a few days later. Added a GP-purchase to unlock a button to set the clone stats for pet fights to half of their stat.
Some bugfixes in the offline calculation. Delayed the loading of the avatar to reduce crashes on startup. You need to rebirth at least once after the updte for that.
Added an input field below the distribute button for pets. If you input a number, the button will only distribute up to that number of clones.
The Pet overview will now show how many clones the pet is currently fighting. Added a second feed all button for the pet feeding.
This won't feed free food, if you don't have enough of the selected one. Various small bug fixes and some performance improvements. It didn't show the right info if you didn't own all pets.
Added the missing hair glow for the new hair style. Be careful, you need to be online for this and you only get it once.
You will lose it, if you load a previous game online or offline. Added the story chapter for Nephthys.
Added a new hair style: "Spiky" for the male and "Twin Tails" for the female. Added a new challenge: "No Rebirth Challenge".
It is like a "Double Rebirth Challenge", but you can't rebirth after starting this challenge. It is unlocked, if you have finished at least one 1k Challenge.
Added a gp purchase to enable an button which appears, if your pets are hungry or your divinity generator is empty.
Because this is not limited and you can level the afky god much faster with this after enough rebirths, the statistic multi you can gain from afk clones killed and afky god power is now capped at 25 million.
If you view an ad and it gets cancelled, or if fails to show, it won't decrease the daily limit anymore. You will now receive more God Power from purchases depending on how much you played and how much you bought.
Increased the cap of 10 gp you can get get from black holes upgrades after rebirthing to 50 and decreased the base building cost of black holes from 33 galaxies to Speedrunning Changes for Version 1.
When you are out of energy and use a skill, the UBV2's will now attack you. Some settings which weren't saved after restarting the game are saved now.
Bugfix for creating clones while offline. It didn't affect the clones you created, when the toggle "Create Clones if not max" was on.
Android Added support for scrolling with Pens. If you have a device with a pen, you can now scroll the scrollbars.
Android Next at for creations will now work offline. Clones were not created, if the toggle "Create Clones if not max" was on and a different creation was selected.
Creation count didn't affect the creations created offline. Added a 3-way toggle for the creation next at, so you can turn it off.
Added a fallback for the offline calculation. It will work now without internet connection, because some people complained about that and on android not everyone is always connected to the internet.
The fallback calculation will kick in, if after 10 seconds it still was not possible to get the online time or if the last save didn't have an online time.
Obviously it won't work the first time after the update, because the time when the game was closed was not saved yet. It also has some protection in case you manually change the time on your device, so it is better not to try that It could look you out from future offline progress.
Fixed a bug where newly unlocked avatar parts couldn't be used until the game was restarted. Found a way to reduce the cpu usage by a lot.
The game should be less laggy now and use less cpu, especially with higher numbers. Android Fixed the crash which could happen if you pressed load online too fast after opening the game.
Fixed a crash which might have occured when clicking max for afky god. Android You can now get creations in the offline calculations.
But autobuy and next at are ignored. So you can now get a reasonable progress from the earlier creations but not so much for expensive ones.
Fixed a bug with the offline calculation for trainings. Fixed a bug with autobuy of creating prerequisites. Fixed another issue with the creation next at.
Fixed a Display and calculating error for Afky-God. Fixed a bug with connecting the android online save. Added a "Max" - Button for the Afky-God.
Added the highest power for Afky-God to the Statistics. Added "Stop after finish" to the Divinity Generator.
Fixed the crash that appeared on afky god, if the game was running for a few hours and then afky god was shown.
Higher Hp gives now more exp while higher clone count gives less. The values for might next at won't reset after rebirthing anymore.
Added the story chapter for Izanagi. Added Afky-God. Added Next at for Might with input fields for each might. Added Black Hole as an ultimate monument.
It's power boost is higher than all other monuments together and it can give you God Power every hour you are online. If you input a number for creation's 'Next At', it will now only create the number, even if you have a higher creation count.
Improved the offline calculation a bit. The calculation is now asynchron which means it won't freeze the game anymore doesn't work in webgl and you can now create shadow clones offline.
Might Next at should now also work offline. Reduced the cap of the minimum time for finishing an UAC to seconds. A few small bug fixes.
Added an additional reward for the All Achievement Challenge. Each finished challenge will now reduce the time needed to unlock achievements.
If 50 are finished, you will now only need half as much time to unlock all achievements. Added shortcuts for the special fights.
You can now use the keyboard to fight. Reduced the divinity rewards a bit, because they were a bit high and the previous update made them much easier.
You now need to have finished at least one Ultimate Universe Challenge, before you can start an All Achievement Challenge.
Increased the multiplier for Pyramids of Power to and for the Temple of God to You can now remove the connection from Steam to Kong.
Bugfix offline calculation next at. Bugfix, AACs and 1kCs were not added to the statistic multi. The stat gain from ad points is now capped at billion.
Only Kongregate Changes for Version 1. If it is on, the next at will work with created creations instead of the total you currently have.
The input for next at creations will now stay, if you rebirth. If the next creation is not available, it will now default to the first creation where a 0 is in the input field instead of shadow clones.
You can now input numbers and when you have at least as much, it moves to the next one. Added input fields on the god power page, so it is easier to adjust the bonuses.
Added two player suggested microtransations to make Challenges a bit less of a hassle. One can be bought, if you have improved next at and if bought, it will also works for all challenges.
The other one is to enable saving of pet food through rebirths. Added opt-in ads for people who want to support the game for some small rewards, but don't have kreds to spend.
Bugfix offline calculation for might cooldown. Bugfix power of your skills in special fights. Bugfix, in the offline calculation the gained skill levels are not added to the physical statistics anymore.
When you unlock something, it will become permanent and it won't reset after rebirthing anymore.
Now some parts are unlocked after defeating a specific god and others with GP only. Because of this change, all Avatars are reseted after this update and players who bought parts with GP will get them back.
Now it should be completely independend of your framerate. Added a weak slime as a boss fight to Godly Shot. It is a pretty annoying one, so I don't reccommend playing it.
I also added a highscore for that. Added a new purchase to get one additional Lucky Token and 2 GP every day for 30 days.
It is probably the best value out of all purchases. Mostly the reward for AAC, the chat doesn't select all text anymore if someone joins. Bugfix Mayo.
It should be a bit easier to balance stats now. Added some skill usage count in the offline calculation. So you can reduce the cap of skills now offline.
Although the rate quite a bit slower than online. The ignore Clonecount is not added to save clones for fight anymore. If you disconnect from the Chat or can't enter it, it shouldn't break the game anymore, it shows the button to connect again instead.
The random bug to change your name also shouldn't happen anymore. On the browser version, entering the chat still fails quite often.
I'm not sure why and if I can find the issue. On the Steam version, however, it should work without issues. Added a button to feed all pets at once.
It will use the chosen food or free food, if you don't have enough. Renamed the 'Clones for all' button into 'Stats for all'.
Now it doesn't add clones to the selected pet anymore. The Steam version is now also out. It is almost identical with the Kongregate version, you just don't need a browser to play it and you can adjust the size of the game easier.
You can now see what your last lucky draw was it only works for draws after this update and the mouseover above your physical, mystic battle and creating shows now the multipliers you gained from lucky draws.
Added an ingame Chat. This chat also connects Kongregate with Steam players. So Steam players can chat with Kong players.
Sadly, the chat doesn't work for the chrome version. Added a new Challenge: "The Achievement Challenge".
It is an easy challenge where you just rebirth and get all achievements. This one doesn't have a timer, because the time would be more or less the same everytime.
Added a new Challenge: "1K Challenge". This is just like a Double Rebirth Challenge, but you can only use Clones until you defeat Baal.
They are unlocked, if you have beaten at least one DRC. Added a few new Avatar options and changed a few images.
Added a button to reclaim clones from pets. Added a new GUI-Skin. You can use it in the Settings menu. The new Skin uses black font as base compared to the white font the other skins use.
The default of this skin is white and quite bright, but you can adjust the custom colors in this skin better than at the other skins.
Added sliders to set the color of the lines between the content. Because the color picker didn't work on some browsers, I changed it to sliders where you can mix the red, green and blue color to the skin.
I changed the progressbars slightly so it scales better for higher resolutions and added a second option for the progress bars.
The second one is kinda plain but works better with the white skin than the first one. Bugfix: Next at works now how it should in the offline calculation.
I hope I didn't break something and you probably won't notice much about that. If I broke something, just write me a pm. This will copy the current clone stats not the count to all other pets.
Pet Growth stats are now rounded to the nearest 0. Balanced the mayo a bit better. Now it should be possible to balance out all stats a bit better.
Added an additional dialog as a warnung, when you try to rebirth and there are still pets you can feed. The mouseover also shows now how much time is left until the next free draw.
The mayo will now add growth to the pets a bit differently. The less growth a stat has, the more growth it gives until the stats are balanced.
Added inputfields for the stats of your custom clones. Added an experience bar for pets to make it easier to see when they will level up.
A lucky draw can contain premium items and even a pet token with a low chance! You can also purchase lucky draws with kreds, if your daily free draw is not enough.
But you can collect your daily free draw and then use it after the challenge is over. If you have all pets unlocked and a pet token left, you can now use it to increase the growth of a pet by for each stat.
Added a button to auto-distribute shadow clones to your pets. The tooltip for creations shows now how long you need to create it, but it doesn't take the prerequesites into consideration, if you don't have enough.
Growth stats are now shown on the pet page instead on a tooltip. Fixed some tooltips with the setting 'Tooltips on Top' Added sauces you can add when feeding a pet for more customized growth.
Added two new hair colors. If you beat it a second time, you will receive a pet token instead. People who have beaten it already, should be able to unlock the turtle now.
The Token for the second UAC is one time only. Beating it a third time, won't give an extra token.
Added the penguin as an additional premium pet and a one time offer for a Pet Token for 49 Kreds. Some Bugfixes in the Pet screen.
For new players it will now default to the FAQ-Page after starting the game. Removed the Calculate-Button and the multiplier row in the Create Clones Screen for Pets because it confused most people.
I added a second row with higher normal values instead. The Mouse is now unlockable after beating Hyperion instead after Baal to give newer players the first pet sooner.
Added new Pet "Squirrel". You can get it after beating Baal. Added the missing Setting for Sqientific Numbers again and some missing decimals.
They decreased and didn't increase the first 30 minutes. Some people didn't like the change that clones are sticky to monuments now.
So I added a toggle-Button to the settings for people who don't want it. You can find pets in the fourth fight-tab and unlock six of them in the late game between Baal and P.
Baal V There are also three additional ones which can only be optained with Pet Tokens, purchaseable with Kreds. Pets will persist between rebirths, so you only have to unlock them once.
They have a growth stat which will also persist between rebirths and levels which will be reset after rebirthing.
After leveling up, they gain stats which increase your power depending on their growth. Because Pets would probably speed up UBCs and UACs quite a bit, they are locked in them else it would be unfair to people who did the challenges already.
Pets also have a new highscore: total growth which is the added value of the growth of all the pets you own.
If you load an online save, you will now get offline progress depending on when the save was. Added backgroundmusic. You can toggle it on in Settings.
Made it a bit harder to really fast speedruns and scripted runs. Instead it shows on the tooltip what is missing. Added a WebGL-Version of the game.
It is now possible to play the game on chrome again. Other than that it should work the same as the webplayer-version. Added new options for the Avatar and reworked some parts.
Beating the Arty challenge now also has an unique Avatar part. Added the story chapter for Hathor. If you feel like something there is missing, please pm me.
Added a new Kred purchase. If you buy it, you can change your name and gender as often as you want without the need to spend GP.
Bugfix: Display error in prerequisite creations Changes for Version 1. It was too low for most of the time. Now it will recalculate itself after each UB fight.
Fixed the double creating of normal and evil ones if you fought a god. The creation buffer when you create something is now only the duration of the creation at most.
Fixed the Power up from an Ultimate being. It will last now for 1 turn instead of the whole fight. Fixed Clairvoyance in UBV2 fights.
It will last now one turn only instead of the whole fight. After being woken by the plant, Lan Die steals the artifact that they use as a ship to sail out of the port, and Ne Zha follows.
That ship is supposed to sail to any location that its user desires. While in the ship, Ne Zha torments the baby Dragon Prince, who breathes gas on Ne Zha again to put him to sleep and reverting him back to a child.
Lan Die and Leizhenzi admire the sunrise, but Shen Gong Bao takes her memories away, revealing her to be an automaton.
Leizhenzi wonders why is the ship going to the middle of the ocean, and the plant answers that it is because someone else, the baby dragon prince, has controlled the ship to return to his father's palace.
The Dragon King orders his guards to attack Ne Zha, but he defeats them by urinating and passing gas at them.
With the fire wheels, Ne Zha turns into an adult and flies away. The ship is now able to fly to Leizhenzi's former home, which is now in ruins.
He finds the Sword of Light, which is guarded by several rapidly-moving rings that surround its floating island. Shen Gong Bao arrives with a fleet of flying ships, and subdues Leizhenzi.
In exchange for Leizhenzi's life, Lan Die overcomes the rapid rings, and retrieves the sword, but it inadvertently destroys the rings and blows Shen Gong Bao and his fleet away.
Leizhenzi grows new wings and carries the dying Lan Die to see the sunset. She turns into a wooden mannequin, and he leaves her to rest at the sword's island, taking the sword with him.
As he notices the suns beginning to converge, he hurries with Ne Zha and Erlang Shen who has found his golden armor back to the capital, which is now under siege by another fleet of King Zhou's flying ships.
As Jiang Jiya struggles to use the city's defense system properly, Daji uses her magic again to revive Shen Gong Bao, which turns him into an invincible monster.
The three heroes return with the Sword of Light to find Jiang Ziya being reverted to a young boy.
With his dying breath, Ji Chang passes his command and the sword to his son, Ji Fa. Ji Fa rushes to the Spring of Life and dives in to charge the sword.
The movie ends with Ji Fa mobilizing his forces for a counter attack and flies his fortress towards the Shang kingdom , while King Zhou turns into the Black Dragon awaiting for the heroes to attack, with a baby Jiang Ziya in their possession.
She was replaced in her role by actor Wen Zhang , who was the original choice for the role. From Wikipedia, the free encyclopedia. League of Gods Chinese release poster.
Tiffany Chen Charles Heung. Mandarin Cantonese. Retrieved 22 September British Board of Film Classification. Retrieved 27 July Retrieved 6 June The Numbers.
Retrieved 30 December Retrieved 28 October Retrieved 27 October Retrieved 13 June Archived from the original on 10 July Retrieved 4 July Xu Zhonglin 's Investiture of the Gods.
Mystic Heroes. Dragon-Phoenix Sword Hoshin Engi chapters.